Computer games are increasingly used throughout our society with people playing on the bus, at home and at work. Computer games thus affect larger and larger number of people and areas in the society of today. There are even advocates that games create better environments for learning than traditional classrooms. This situation motivates the use of games and game technology for additional purposes, e.g. education, training, health care or marketing.
This new use distinguishes between entertainment games and games for other uses, with the term Serious Games being the most common for the latter category. Although the term itself is well established in both academia and industry, there is no current single definition of the concept. However, a common component of these definitions is that is the addition of pedagogy (activities that educate or instruct, thereby imparting knowledge or skill) that makes games serious. For the purpose of this workshop we define Serious Games as:
A Serious Game can be achieved through a spectrum ranging from the mere utilisation of game technology for non-entertainment purposes to development of specifically designed games for some non-entertainment purpose or the use and/or adaptation of commercial games for non-entertainment purposes. We also propose that any combination of the above would constitute a feasible way to achieve the desired effect.
There are numerous examples of serious games from various sectors. But what are the possible roles that Open Source Software can take in facilitating the development of a new generation of serious games? Many serious games are being created through the use of open source game engines and game asset creation tools. Game modding, itself an idea that often relies on retail computer games that are packaged with software development kits to create new game variants, are generally licensed form non-commercial redistribution with source code using a open source software license. But the intersection of Games and Open Source is perhaps just beginning. More ideas are being pursued, including how to facilitate games that rely on user-created content, or that incorporate social media (e.g., YouTube videos, Flickr photos, audio recording remixes), and social networking services to create new modes of game play. Games and Open Source Software also help serve the needs of independent game developers who work with limited resources, outside large commercial game studios.
Workshop aim
The workshop aims to bring people from the Open Source and Serious Games communities together to discuss the current status of the area and to find a common future where the two areas can enrich each other.
Serious Games and Open Source: Practice and Futures will feature position statements and presentations which will be open for discussion.
Suggested topics include, but are not limited to the following:
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The US National Science Foundation will support travel and attendance for a diverse group of US PhD students to participate in the international doctoral consortium at the OSS2009 conference. For further information, please contact Prof. Kevin Crowston
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